Author: Walt Ciechanowski


Walt Ciechanowski

About Walt Ciechanowski

Walt’s been a game master ever since he accidentally picked up the Dungeons & Dragons Basic Set in 1982. He became a freelance RPG writer in 2005 and is currently the Victoriana Line Developer for Cubicle 7. Walt lives in Springfield, PA with his wife Helena and their three children, Leianna, Stephen, and Zoe.

GMingAdvice03

Have you ever designed a long, intricate campaign only to have it fall apart before it ever came close to seeing fruition? I know, it’s a rhetorical question. I can’t count the number of times I’ve had to end a campaign far short of where I’d planned to end it. It can be frustrating to leave plot threads dangling, especially if you’d put a lot of work into it. I was reminded of this frustration with my current campaign, where I’ve specifically outlined my main […]

GMingAdvice03

This is the first of what I hope to be a regular series of articles on the ‘classic’ stories that inspired early roleplaying games. More specifically, I intend to read these stories (many of which I haven’t read, or read so long ago as to have forgotten them) as a modern Game Master and see if there’s anything in them that still resonates today, 41 years after the first commercial roleplaying game hit the shelves. Today I’ve decided to start with the very first story […]

Gaming Conventions

Hey all! 2015 was another fun year for me; in addition to my usual hanging with Gnomes and working for Cubicle 7 I got to meet a lot of new gamers and a couple of celebrities. I even got to do a little unintentional situational cosplay as the Doctor when I inadvertently blundered into a wedding reception (long story)! We also won another silver ENnie for the blog! On the food front, we had an epic Gnome Stew meal again at St. Elmo’s with the […]

GMingAdvice012

Given that this was my last weekend before leaving for Gen Con I was looking for something fun to do with my kids on Saturday. My wife suggested the Colonial Plantation, which I’d never been to in spite of it being only about 15-20 minutes away from our house. It was not an event weekend, so I didn’t expect to get much out of it. I couldn’t have been more wrong. With hardly anyone else there, my family had the full attention of the people […]

GMingAdvice04

While proofreading the final draft of Focal Point I re-read a story I presented about a time when I was a less-than-stellar player. I’d allowed an encounter that went bad for me early on hang over the entire session and I’d resisted any attempt to get back on board no matter how hard the GM and other players tried. Not only did it ruin the session, but it cut the heart out of the campaign and it died a session or two later. As a GM, I’ve […]

Gaming Conventions

Hey all! This year I actually attended the entirety of Origins, as opposed to my quick trip last year. In addition to working the booth for Cubicle 7 Entertainment, I attempted to run 5 events. Here are a few things I learned during Origins this year. 1. The Con really starts Friday night. I had the misfortune of thinking that Origins ran an extra day (in reality, only events are open on Wednesday; the Dealer Hall opens on Thursday) and I spent most of Tuesday […]

GMingAdvice03

Here’s my dirty little GMing secret – I burn out quickly. I launch into a new campaign with great enthusiasm, boning up on the period and genre, purchasing all the supplementary material I can get my hands on, crafting a world, and putting an epic campaign into place. My problem is that my enthusiasm only seems to last for three or four months before I start getting antsy for the Next Awesome Campaign. For a weekly game, this isn’t much of a problem and even […]