Author: Scott Martin


About Scott Martin

Scott is an engineer turned gnome and game store owner. He lies awake at night building intriguing worlds and plotting your character's demise.

I recently completed a few months of public play that went far better than I’d imagined. On Wednesdays last fall, we played D&D Encounters. At my table, I had a drop-in-group of 4 or 5 pretty consistent players, with several more who showed up for a session or two. They completed the Encounters storyline in early December, then travel and holidays reared their head–along with confusion as to what we’d tackle next. When we broke, the GMs were divided on the next step since we […]

Gnome Rodeo

First, a bit of sad news. A great tool for visiting lots of RPG blogs has announced that the RPG Blog Alliance network is ending at the end of April. The RPGBA homepage is a great place to discover new blogs. If you’re looking to add more roleplaying blogs to your RSS feed, swing by while the great content is still easily available. If you’ve ever wondered what happens to game worlds (particularly D&D derived worlds) when you apply real world economic theories, you’ll love […]

GMingAdvice01

Some game designers, GMs, and podcasters have been discussing racism in fictional worlds. It’s an issue that touches fields well beyond tabletop roleplaying. Your game may benefit from the strategic introduction of racism to the game world, though it can easily go wrong. Below are perspectives on incorporating racism in games, in tabletop and video games. (Note: Discussion of race and handling race can be terribly fraught. I’m not the best guide, but follow the links and you’ll find worlds of perspective to consider.) Recent […]

What’s old is new again, almost magically. Back in 2009, the people around me were falling in love with Pathfinder–particularly for the slimmed down rules contained in one core book. It felt like a reset–a chance to get back to the core of D&D adventure in a way that had been obscured by D&D’s extensive publishing throughout D&D 3.5. Pathfinder’s trying to capture that feeling again, with a new Core Campaign that resets player options to the core rule book. It’s a chance to create […]

D&D’s fifth edition has released all of its core pieces; a standalone starter set, the core three books (a Player’s Handbook, a Monster Manual, and a Dungeon Master’s Guide), a GM’s screen, and some adventures (Hoard of the Dragon Queen and its sequel, The Rise of Tiamat). Mike wrote a final Legends and Lore article about “the end of the beginning”—the core books are out, 5th edition has been fully launched. I didn’t participate in many of the playtests, so the edition was new to […]

Today I got together with friends and played a fun miniatures game, AT-43. The company that created it went into liquidation four years ago. After a brief flurry of interest brought on by fire sale prices, the game settled into its new normal–it slipped from people’s minds. We face this struggle all of the time in roleplaying. Many local fans of 4th edition D&D were disappointed by the coming of 5th Edition–and it’s growing harder to recruit for 4e campaigns starting up now, despite an […]

GMingAdvice03

Waiting can be hard, but savor it while you can. A few months ago, D&D came out with their Starter Set. For a while, my home group thought Jennifer might get a chance to run it, but she was overwhelmed by life. Finally she turned it over to me, so I spent a couple of days devouring the Lost Mine of Phandelver, built up a mental model of the adventure, figured out how long I thought it would take, and tried to project how many […]