Author: Scott Martin


About Scott Martin

Scott is an engineer turned gnome and game store owner. He lies awake at night building intriguing worlds and plotting your character's demise.

GMingAdvice04

It can be difficult to switch over, to cross the table and GM for the first time. Long ago, I wrote Introductory Games for New Roleplayers for a young GM and a table of all new players. This time we’re looking at a different situation—training new GMs who may be nervous about running for tables of experienced players and strangers. Instead of apprenticing to a GM and getting a peek behind the curtain between sessions, a group of experienced GMs are going to hold a […]

GMingAdvice04

A good smack in the nose can teach a valuable lesson, but sometimes the lesson fades. Last weekend, I got another smack on the nose. I let time management get away from me. The result was an unproductively long session, even though there were good elements. Even as a player, I’ve been a part of lengthy planning leading to slow sessions. Back in 2008, I wrote about Planning and Analysis Paralysis in a pair of games. I am an active planner, much to the frustration […]

A worn bandoleer

I’m currently the producer for a pair of Primetime Adventures shows. Each show has completed its pilot; now we’re on to the first season. To get there, though, requires very different preparation from my usual. Setting Scenes in Primetime Adventures While GM prep is required in Primetime Adventures, the producer isn’t in charge of the same elements as a traditional game’s GM. The producer sets the episode’s scenes in response to requests by players. To request a scene, the player specifies the characters involved, whether […]

KRNCH-E's primetime adventures character sheet

I recently received the new version of Primetime Adventures after backing its kickstarter. It’s an excellent game, with a great deal of useful, clarifying text in the new edition. I’ve played it (and written about it) before, but the new third edition does a good job of adjusting the emphasis to clarify some previously confusing elements. A few weeks ago, I excitedly wrote about Primetime Adventures on my local indie-roleplaying group and got a lot of enthusiastic interest. In fact, the interest proved great enough […]

I recently completed a few months of public play that went far better than I’d imagined. On Wednesdays last fall, we played D&D Encounters. At my table, I had a drop-in-group of 4 or 5 pretty consistent players, with several more who showed up for a session or two. They completed the Encounters storyline in early December, then travel and holidays reared their head–along with confusion as to what we’d tackle next. When we broke, the GMs were divided on the next step since we […]

Gnome Rodeo

First, a bit of sad news. A great tool for visiting lots of RPG blogs has announced that the RPG Blog Alliance network is ending at the end of April. The RPGBA homepage is a great place to discover new blogs. If you’re looking to add more roleplaying blogs to your RSS feed, swing by while the great content is still easily available. If you’ve ever wondered what happens to game worlds (particularly D&D derived worlds) when you apply real world economic theories, you’ll love […]

GMingAdvice01

Some game designers, GMs, and podcasters have been discussing racism in fictional worlds. It’s an issue that touches fields well beyond tabletop roleplaying. Your game may benefit from the strategic introduction of racism to the game world, though it can easily go wrong. Below are perspectives on incorporating racism in games, in tabletop and video games. (Note: Discussion of race and handling race can be terribly fraught. I’m not the best guide, but follow the links and you’ll find worlds of perspective to consider.) Recent […]