Author: Matthew J. Neagley

About The Author

First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights an ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.

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Circus of the Most Holy Dog!!

Flea circuses are fraudulent mechanical fakes or worse yet, torture boxes built of super glue and heating coils. But that wasn’t always the case. There was one flea circus which was true to advertising. “The Czar” as he liked to be called by his children, awakened near human intelligence...

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Mega Dungeon from 5RD example!!

As promised, here is an example of the method presented in the earlier article Random Mega Generation Via 5 Room Iterations. The method aims to create a large scale megadungeon in modular chunks with minimal work. Our first step is to create the main map by combining a random...

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Dis/advantage vs ±2!!

The new 5th edition of Dungeons and Dragons has tweaked some of it’s systems somewhat. One of them is the new advantage/disadvantage system which replaces the system standard plus or minus 2. In addition, advantage and disadvantage doesn’t stack and any amount of each cancels out the other, so...

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Sharknado, the Unofficial Fan Game.!!

Recently, the Syfy channel released the sequel to their cult hit movie Sharknado, Sharknado 2: the Second One (Interesting trivia, my Samsung Galaxy phone’s spellcheck knew the word Sharknado by default. Considering how often I run into words it doesn’t know, this was amazing to me). These movies of...

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The 7.5 Hit Point Orcish Standard?!!

A minor kafuffle went on in the RPG blogging community recently over the concept of the 7.5 hit point orcish standard. I don’t think that’s what anyone else called it. That just seems like a good name to me.  The original premise is this: If you’re an orc, or...

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Exiles of the Wicked Maze!!

Recently we published an article by John Fredricks about how, as a GM, you should play now and again. This article has more or less the same gist. John’s point was that playing under another GM would help you perfect your technique. My point is that playing is fun,...

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Hold the Sugar: Attitude in your MLP game!!

It’s pretty obvious that the My Little Pony game is the the setting of the future, but for gamers weaned on hack and slash and brutal rules debates, stomaching the saccharine sweetness of the MLP philosophy of friendship and tolerance and happiness can be like swallowing a horse pill....

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Shared Experiences Across Groups!!

I was reading some old posts on Apathy Games the other day and I stumbled on Why We Need to Pay for More Adventures, written by Tyson Hayes. It’s an old article but it’s a good one. In this gem, Mr. Hayes laments that RPGs lack the shared experience across groups found in video games. Go ahead and read it. I’ll wait… I get it, and I’m wistful for...

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Things… That a GM Should Own!!

The Game of Things (Full disclosure, I was given a comp copy for the purpose of review) is intended to be a party game for four or more players and, in my experience, it fits that bill perfectly. I play-tested my copy at a get together with three generations...

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