Author: Matthew J. Neagley

About Matthew J. Neagley

First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights an ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.


Recently we published an article by John Fredricks about how, as a GM, you should play now and again. This article has more or less the same gist. John’s point was that playing under another GM would help you perfect your technique. My point is that playing is fun, but that you don’t always have another GM to play under nor do you always have the time or occasion for a full formal 6 people around a table game. Recently I purchased a copy of […]


There is a class of creativity exercise called Random Stimulus. The basic gist of all of them is being presented with a new, random stimulus and then engaging in free association between the idea you are working on and this new stimulus. This takes a bit of practice, but it can be used to find new ideas or to enhance ideas already in use. A great source of random image stimulus is Marc Barcinsky and Adrien JeanJean’s Endless Interestingness. This web page is an endless […]

I have some grading to do

Lately I’ve been a little busy at work. You see, I don’t have full time employment. Instead I work a handful of part time jobs. A few weeks ago one of my coworkers had an emergency and I had to pick up as much extra work to cover their shifts as possible. I managed to cut back at a few other jobs and add hours where they were needed, but my schedule was very tight. Then a coworker at another job moved on to a […]


It’s pretty obvious that the My Little Pony game is the the setting of the future, but for gamers weaned on hack and slash and brutal rules debates, stomaching the saccharine sweetness of the MLP philosophy of friendship and tolerance and happiness can be like swallowing a horse pill. For those of us with a little more starch in our shorts than the average Brony, I present the solution in a conveniently familiar package: Edition wars! Deep down, every Brony has a favorite Generation. It’s […]


I was reading some old posts on Apathy Games the other day and I stumbled on Why We Need to Pay for More Adventures, written by Tyson Hayes. It’s an old article but it’s a good one. In this gem, Mr. Hayes laments that RPGs lack the shared experience across groups found in video games. Go ahead and read it. I’ll wait… I get it, and I’m wistful for the “good old days” too. I’m too young to ever have enjoyed The Temple of Elemental […]

Things... that are a Sample

The Game of Things (Full disclosure, I was given a comp copy for the purpose of review) is intended to be a party game for four or more players and, in my experience, it fits that bill perfectly. I play-tested my copy at a get together with three generations of my family and we had a blast! The basic concept is that one player draws a card in the theme of “Things that …” and reads it aloud. All the players write down such a […]


NPC organizations are a must have for many campaigns, and even when nonessential they add to a game in many ways. They create a pool of quick allies, enemies, or support. They come with all kinds of plot hooks. They’re fertile ground for flavor. The reasons to add a few to your game are endless. But it’s also easy to accidentally bog yourself down with unnecessary work and to waste time with too much detail that will never see play. Thus, like my other Quick […]