Recently, the Syfy channel released the sequel to their cult hit movie Sharknado, Sharknado 2: the Second One (Interesting trivia, my Samsung Galaxy phone’s spellcheck knew the word Sharknado by default. Considering how often I run into words it doesn’t know, this was amazing to me). These movies of course drew comparisons to the earlier, but also campy and ridiculous movie, Snakes on a Plane. Since there’s already a Snakes on a Plane fan RPG (and we’ve reviewed it on the stew), it seemed only fair to create a fan game for the Sharknado series. Of course, this is...Read More
Author: Matthew J. Neagley
About The Author
First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights an ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.
A minor kafuffle went on in the RPG blogging community recently over the concept of the 7.5 hit point orcish standard. I don’t think that’s what anyone else called it. That just seems like a good name to me. The original premise is this: If you’re an orc, or some other common low level fodder one hit die wonder, and you roll a one for hit points, you’re screwed. At some point you’re going to trip and hit your head on a rock, get into a brawl over whose mother did what with a goat or some such and...Read More
Here are three themed NPCs for use in your game. Though they could be tweaked for any genre, they can be dropped directly into a supers or modern fantastic game. Their theme is flawed divine power. Often, divine heroes are portrayed as beautiful and righteous. Not so with these characters. Though still heroic, they are a motley and damaged group. Brother Job: When the nuns of St. Mary’s found an abandoned infant on their doorstep they took the poor thing in, intending to keep him warm and fed until he could be turned over to the authorities. When they...Read More
You would have to ask an expert (which I am not) to get a better understanding, but to my knowledge there are two general classes of fractals. The first (the type seen below) is a graph of a set of complex numbers. The most well known of these is the Mandelbrot set, whose mathematical equation is: zn+1 = zn2 + c where z is a complex number. There’s even a song about it: The other type of fractal are the pathological monsters (so called because they exhibit what is known in math terms as pathological behavior): Geometric shapes...Read More
Recently we published an article by John Fredricks about how, as a GM, you should play now and again. This article has more or less the same gist. John’s point was that playing under another GM would help you perfect your technique. My point is that playing is fun, but that you don’t always have another GM to play under nor do you always have the time or occasion for a full formal 6 people around a table game. Recently I purchased a copy of Exiles of the Wicked Maze by Fishwife Games. It promised to be a solo...Read More
There is a class of creativity exercise called Random Stimulus. The basic gist of all of them is being presented with a new, random stimulus and then engaging in free association between the idea you are working on and this new stimulus. This takes a bit of practice, but it can be used to find new ideas or to enhance ideas already in use. A great source of random image stimulus is Marc Barcinsky and Adrien JeanJean’s Endless Interestingness. This web page is an endless field of thumbnails of pictures from Flickr.You can move your mouse close to the...Read More
Lately I’ve been a little busy at work. You see, I don’t have full time employment. Instead I work a handful of part time jobs. A few weeks ago one of my coworkers had an emergency and I had to pick up as much extra work to cover their shifts as possible. I managed to cut back at a few other jobs and add hours where they were needed, but my schedule was very tight. Then a coworker at another job moved on to a better opportunity, leaving me to teach 5 classes. (To be fair it’s 5 sections...Read More
It’s pretty obvious that the My Little Pony game is the the setting of the future, but for gamers weaned on hack and slash and brutal rules debates, stomaching the saccharine sweetness of the MLP philosophy of friendship and tolerance and happiness can be like swallowing a horse pill. For those of us with a little more starch in our shorts than the average Brony, I present the solution in a conveniently familiar package: Edition wars! Deep down, every Brony has a favorite Generation. It’s not generally kosher to say so but it’s true. For most modern fans it’s...Read More
I was reading some old posts on Apathy Games the other day and I stumbled on Why We Need to Pay for More Adventures, written by Tyson Hayes. It’s an old article but it’s a good one. In this gem, Mr. Hayes laments that RPGs lack the shared experience across groups found in video games. Go ahead and read it. I’ll wait… I get it, and I’m wistful for the “good old days” too. I’m too young to ever have enjoyed The Temple of Elemental Evil, Expedition to the Barrier Peaks, or Tomb or Horrors, though I have run The Keep on the Borderlands (TPK, first room with the zombies). On the other hand, I’ve had the occasional conversation with a random stranger about various video games and I tear up just a little bit whenever I listen to The Lament of Captain Placeholder. But maybe it’s just Cranius. ALL his stuff gives me the chills. On the other hand, I also understand the motivation to make your own adventures. You get a unique gaming experience that has been tailored specifically to your group and it’s free! Well, it’s mostly free. I suspect that most gamers are like me insofar as the older we get and the more responsibilities we have, the higher the dollar to hour ratio becomes. Maybe for some of us it’s time to re-evaluate a...Read More
The Game of Things (Full disclosure, I was given a comp copy for the purpose of review) is intended to be a party game for four or more players and, in my experience, it fits that bill perfectly. I play-tested my copy at a get together with three generations of my family and we had a blast! The basic concept is that one player draws a card in the theme of “Things that …” and reads it aloud. All the players write down such a thing anonymously and then players take turns guessing who wrote what. There is some...Read More
NPC organizations are a must have for many campaigns, and even when nonessential they add to a game in many ways. They create a pool of quick allies, enemies, or support. They come with all kinds of plot hooks. They’re fertile ground for flavor. The reasons to add a few to your game are endless. But it’s also easy to accidentally bog yourself down with unnecessary work and to waste time with too much detail that will never see play. Thus, like my other Quick and Dirty templates, the following NPC organization template is designed to get the essential...Read More
If you’ve ever obsessively stalked me, you may have noticed an interesting pattern. Here at my bio, it states: “Matt fights on ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems.” And every year, I post a “garage sale” article of the campaigns that I thought up but never actually used for one reason or another. And of course if you just browse my general article list you’ll notice two overarching themes: Articles about making yourself a bunch of unnecessary work and articles about streamlining...Read More
Every year I write this article giving away some of my unused campaign ideas and every year it gets a little harder to write. Turns out I may not actually have the volume of ideas I once thought I did. I may have just had a massive backlog. Or maybe I’m just slowing down in my old age. Who knows? Still, as it ties in nicely with the various “fresh start” initiatives like our own New Game Day, I’ll keep pretending that someone out there actually wants my discarded campaign “gems”. Though they may be less gems, more coprolites....Read More
One of the more common “mistakes” of even veteran GMs is made not only before the game begins, but early on in the planning. This “mistake” is the massive investiture of time, creativity and energy into campaign design. While every game needs a solid foundation, detailing continents – even entire worlds that will never see use – is a waste of time, as is stating out every member of the thieves guild, detailing massive pantheons, writing national histories and creating genealogical surveys of kings. Yet we’ve all done this at least once and some of us continue to do...Read More
Mind Mapping is an information organizing technique, also called web mapping, concept mapping, spider mapping, or spray mapping. It involves building a fairly free-form web of related concepts with pathways between them. Useful for almost any aspects of GMing, it can be applied to brainstorming ideas, planning campaigns, settings, adventures, characters, locations, and pretty much anything else. The execution is simple. Write down the big idea in the center of a blank sheet of paper, then write down a smaller related idea nearby and draw a line between the two. Repeat. Repeat. Repeat. Outside the big idea will be...Read More
What’s Gnome Stew
Written by a team of veteran Gamers and Gamemasters, Gnome Stew is a widely read gaming blog with multiple awards and close to 3,000 articles. We're dedicated to helping gamers have more fun at the gaming table. Over 2 million visitors can't be wrong!
"I check Gnome Stew every day."
— Monte Cook —
"fantastic blog for game masters, dungeon masters, and rpg fans"
— Wil Wheaton —
"If you aren’t reading Gnome Stew, you’re missing out."
— Wolfgang Baur —
Patronize Gnome Stew!
Gnome Stew do awesome things for everyone!
These Might Be The Pages You Are Looking For
Keep The Stew Fires Going
Eat The Stew
Our Books for GMs
Through our partner Engine Publishing, we've published six system-neutral books for GMs, with over 28,000 copies sold. Available in print and PDF.
The Complete Game Master's Guide to Running Extraordinary Sessions
Click To Find Out More Unframed
The Art of Improvisation for Game Masters
Click To Find Out More Odyssey
The Complete Game Master's Guide to Campaign Management
Click To Find Out More Never Unprepared
The Complete Game Master's Guide to Session Prep
Click To Find Out More Masks
1,000 Memorable NPCs for Any Roleplaying Game
Click To Find Out More Eureka
501 Adventure Plots to Inspire Game Masters
Click To Find Out More
Through Encoded Designs
Through our partnership in the G.E.M. collective, many of the Gnomes are affiliated with creating products through Encoded Designs. Available in print and PDF.
Gnomes on Podcasts, even a Gnome Only Podcast!
Click To Find Out More Rockerboys and Vending Machines
Do you have what it takes to save Neon City in this 80s, neon, cyberpunk game?
Click To Find Out More Character Cache
Art by Matt Morrow, Characters By Encoded Gnomes
Click To Find Out More Hydro Hacker Operatives
Gnome Phil Vecchione's Dungeon World Hack About Water Rights
Click To Find Out More