Author: Matthew J. Neagley


About Matthew J. Neagley

First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights an ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.

Mind Map Full

Mind Mapping is an information organizing technique, also called web mapping, concept mapping, spider mapping, or spray mapping. It involves building a fairly free-form web of related concepts with pathways between them. Useful for almost any aspects of GMing, it can be applied to brainstorming ideas, planning campaigns, settings, adventures, characters, locations, and pretty much anything else. The execution is simple. Write down the big idea in the center of a blank sheet of paper, then write down a smaller related idea nearby and draw […]

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There are plenty of articles here, there, and everywhere on the care and feeding of a megadungeon. However, for those of you who would like something new, I propose the following: convert your megadungeon to a hex map! Why? Because Hex maps have an entirely NEW set of articles here, there, and everywhere on their care and feeding, so converting from one to the other puts you in a new mindset on running them and gives you a whole new set of tools to do […]

Scumbag Player

Ross Isaacs from SoulJAR Games and I recently had a yelling match over the meme pictured on the left, which I am given to believe originally came from Drinking Quest. By yelling match, I really mean civil discussion, but those aren’t nearly as exciting. While I’m revealing my blatant falsehoods, I might as well admit to one more. That article title is misleading too. You see, I don’t believe in realism in RPGs. I’m pretty sure that no one believes in realism in RPGs. Yes, […]

Dennis there

So one of the perennial questions that plagues my campaign planning is as follows: “How much space does a tribe of goblins need to be self sufficient? Can I place them in this forest and that’s good enough? Is there also room for these gnolls?” Now yes, as GM I can do whatever I like, and NO no player has EVER called me on having unrealistic population densities. This is more of a personal guideline thing: knowing what’s realistic or historical helps me make decisions. […]

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Almost every gamer has seen Lou Zocchi’s classic pitch for GameScience dice, and if you haven’t yet and have the 20 minutes, click that link. It’s worth a watch. About 4 minutes into the first video, Zocchi references his picture of stacked dice, seen to the right. This picture has long been the major piece of proof that GameScience fans point to as proof of the superiority of their favorite dice. We can date that picture between 1981 and 1991 because the far left stack […]

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Once again January has snuck up on me and dealt extra backstab damage, so it’s time to pretend that my B-string campaigns are something anyone else would ever actually run and re-“gift” them to you. As usual, I expect the real gift will be the comments section where everyone else piles on with their backburnered campaign ideas. These ideas are great for a new game for the new year, or for spare parts for inclusion into an existing game. Enjoy! Garden Gnomes: Gone are the […]

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Here’s a simple random dungeon generation method that uses only a sheet of graph paper, a pencil and the bucket of dice every gamer already owns. Lay out your paper, dump your bucket of dice on it, and remove all the dice that didn’t roll their max, while being careful to move those that did as little as possible. Wherever you had a die roll max, draw a room of that size. Thus rolling a 4 on a d4 results in a room of size […]