Once upon a time Gygaxian Unnaturalism was the default assumption for DnD. In it, the world essentially plays favorites between PCs and monsters (unfortunately, the favorites are not you) and logic is more or less thrown out the window as far as stocking dungeons. Monsters rarely fight among themselves...Read More
Author: Matthew J. Neagley
About The Author
First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights an ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.
Gnome in Chief keeps his own independent blog over at www.martinralya.com and of course it’s on our slack feed. He often writes about all things OSR and recently wrote an article about the various ways one could roll for hps in 0e. To sum up, there were four methods discussed:...Read More
My GMing roots lie in the big exploration campaigns of earlier editions, as opposed to the modern dungeon of the week with level appropriate crafted adventures. But these campaigns require a lot of front loaded prep and I’m simply bad at it. I don’t have the stamina to sit...Read More
One of the problems in an exploration game is content. We’d all like to put together a campaign world with content jam packed into every nook and cranny, but there are some problems with that. First and foremost is our time constraints. Not only would it take forever to...Read More
It’s time for my yearly garage sale article. Once again, it contains a set of items that your characters might find at a garage sale (or as loot or that might be brought to them by someone else who finds it) each with an adventure hook inside. Presented below...Read More
A common behavior (at least at every table I’ve ever been part of) is the clean dungeon sweep: making sure that every nook and cranny of a dungeon has been explored, every enemy fought and every goblin slain. Players often do this because they don’t want to miss any...Read More
As usual, rather than actually prep, I find it much more useful and productive to agonize and fret over how exactly I should go about prepping until the desire to prep fades away. But at least this time I think I’ve actually gotten somewhere with it: namely I’ve decided...Read More
I’m kicking around the concept of a little frontier town campaign in my head. In my mind one of the exciting parts of this style of game is exploration, and one of the fun old school exploration features is finding unexpected, and often uneasy allies in dangerous terrain. However,...Read More
I’ve recently been reading some books on how to improve my story writing, and one of the tips they invariably give is to not start your stories with a massive exposition dump. This is bad news for me because my writing is usually nothing but exposition dump, so I...Read More
As I watched horror movies, getting up to hand out candy to munchkins on Halloween this year I was inspired to come up with some tricky treats to torment trick-or-treaters. Of course I had a ground rule for myself: they had to be fodder for a fun adventure. Super...Read More
Recently I noticed a strange discrepancy in my behavior and after some thought, I have a possible explanation, but I’m sure it’s a fairly complex issue, so that said, feel free to jump into the comments section with your own take. The issue is this: I love construction based...Read More
City games often focus on the human element or the supernatural for antagonists. Animals are often overlooked, but can be exceptionally clever and can be foes, allies, or adventure hooks as well. Here are three animals for your city campaign. There are a few variants of each to make...Read More
When we last left off, I had prepped for a fantasy horror campaign with the cypher system rules. This time around, I prepped a session, invited over a group of friends with a variety of levels of experience with RPGs, made characters and ran a game. Session prep took...Read More
Here’s a quick Gnome Spotting update: September 4th-6th I’ll be in Harrisburg PA, at Save Against Fear 2015 running some games of 1000 Blank White Cards. I’ve never been before (I didn’t even know about it!) but luckily, one of their special guests is an old college friend of...Read More
Since the last part of this series I’ve been doing prep work for running a game. On the one hand, the pitch for the Cypher System is that it’s easy for GMs with minimal work. On the other, the front end prep the book recommends for a game seems...Read More
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Our Books for GMs
Through our partner Engine Publishing, we've published six system-neutral books for GMs, with over 28,000 copies sold. Available in print and PDF.
The Complete Game Master's Guide to Running Extraordinary Sessions
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The Art of Improvisation for Game Masters
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The Complete Game Master's Guide to Campaign Management
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The Complete Game Master's Guide to Session Prep
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1,000 Memorable NPCs for Any Roleplaying Game
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501 Adventure Plots to Inspire Game Masters
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Through Encoded Designs
Through our partnership in the G.E.M. collective, many of the Gnomes are affiliated with creating products through Encoded Designs. Available in print and PDF.
Gnomes on Podcasts, even a Gnome Only Podcast!
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Do you have what it takes to save Neon City in this 80s, neon, cyberpunk game?
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Art by Matt Morrow, Characters By Encoded Gnomes
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Gnome Phil Vecchione's Dungeon World Hack About Water Rights
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