Author: Matthew J. Neagley


About Matthew J. Neagley

First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights on ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.

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A minor kafuffle went on in the RPG blogging community recently over the concept of the 7.5 hit point orcish standard. I don’t think that’s what anyone else called it. That just seems like a good name to me.  The original premise is this: If you’re an orc, or some other common low level fodder one hit die wonder, and you roll a one for hit points, you’re screwed. At some point you’re going to trip and hit your head on a rock, get into […]

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Here are three themed NPCs for use in your game. Though they could be tweaked for any genre, they can be dropped directly into a supers or modern fantastic game. Their theme is flawed divine power. Often, divine heroes are portrayed as beautiful and righteous. Not so with these characters. Though still heroic, they are a motley and damaged group. Brother Job: When the nuns of St. Mary’s found an abandoned infant on their doorstep they took the poor thing in, intending to keep him […]

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You would have to ask an expert (which I am not) to get a better understanding, but to my knowledge there are two general classes of fractals.  The first (the type seen below) is a graph of a set of complex numbers. The most well known of these is the Mandelbrot set, whose mathematical equation is: zn+1 = zn2 + c where z is a complex number. There’s even a song about it:   The other type of fractal are the pathological monsters (so called […]

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Recently we published an article by John Fredricks about how, as a GM, you should play now and again. This article has more or less the same gist. John’s point was that playing under another GM would help you perfect your technique. My point is that playing is fun, but that you don’t always have another GM to play under nor do you always have the time or occasion for a full formal 6 people around a table game. Recently I purchased a copy of […]

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There is a class of creativity exercise called Random Stimulus. The basic gist of all of them is being presented with a new, random stimulus and then engaging in free association between the idea you are working on and this new stimulus. This takes a bit of practice, but it can be used to find new ideas or to enhance ideas already in use. A great source of random image stimulus is Marc Barcinsky and Adrien JeanJean’s Endless Interestingness. This web page is an endless […]

I have some grading to do

Lately I’ve been a little busy at work. You see, I don’t have full time employment. Instead I work a handful of part time jobs. A few weeks ago one of my coworkers had an emergency and I had to pick up as much extra work to cover their shifts as possible. I managed to cut back at a few other jobs and add hours where they were needed, but my schedule was very tight. Then a coworker at another job moved on to a […]

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It’s pretty obvious that the My Little Pony game is the the setting of the future, but for gamers weaned on hack and slash and brutal rules debates, stomaching the saccharine sweetness of the MLP philosophy of friendship and tolerance and happiness can be like swallowing a horse pill. For those of us with a little more starch in our shorts than the average Brony, I present the solution in a conveniently familiar package: Edition wars! Deep down, every Brony has a favorite Generation. It’s […]