Author: Matthew J. Neagley


About Matthew J. Neagley

First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights on ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.

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The new 5th edition of Dungeons and Dragons has tweaked some of it’s systems somewhat. One of them is the new advantage/disadvantage system which replaces the system standard plus or minus 2. In addition, advantage and disadvantage doesn’t stack and any amount of each cancels out the other, so if I have disadvantage already, I might as well pick up as much of it as I can: it won’t hurt anything, and if I have disadvantage from five sources, I can level the playing field […]

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Mega dungeons are difficult to fully detail because of their sheer size. Here is a random dungeon generation system that helps make the process easier in two ways. First, it creates chunks all at once instead of single rooms, and second it’s modular so that you can design only as much as you need and have rough notes on the rest of what you’ve made while still allowing you to tack on additional content later and still have a coherent whole. The basic building blocks […]

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Recently, the Syfy channel released the sequel to their cult hit movie Sharknado, Sharknado 2: the Second One (Interesting trivia, my Samsung Galaxy phone’s spellcheck knew the word Sharknado by default. Considering how often I run into words it doesn’t know, this was amazing to me). These movies of course drew comparisons to the earlier, but also campy and ridiculous movie, Snakes on a Plane. Since there’s already a Snakes on a Plane fan RPG (and we’ve reviewed it on the stew), it seemed only […]

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A minor kafuffle went on in the RPG blogging community recently over the concept of the 7.5 hit point orcish standard. I don’t think that’s what anyone else called it. That just seems like a good name to me.  The original premise is this: If you’re an orc, or some other common low level fodder one hit die wonder, and you roll a one for hit points, you’re screwed. At some point you’re going to trip and hit your head on a rock, get into […]

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Here are three themed NPCs for use in your game. Though they could be tweaked for any genre, they can be dropped directly into a supers or modern fantastic game. Their theme is flawed divine power. Often, divine heroes are portrayed as beautiful and righteous. Not so with these characters. Though still heroic, they are a motley and damaged group. Brother Job: When the nuns of St. Mary’s found an abandoned infant on their doorstep they took the poor thing in, intending to keep him […]

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You would have to ask an expert (which I am not) to get a better understanding, but to my knowledge there are two general classes of fractals.  The first (the type seen below) is a graph of a set of complex numbers. The most well known of these is the Mandelbrot set, whose mathematical equation is: zn+1 = zn2 + c where z is a complex number. There’s even a song about it:   The other type of fractal are the pathological monsters (so called […]

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Recently we published an article by John Fredricks about how, as a GM, you should play now and again. This article has more or less the same gist. John’s point was that playing under another GM would help you perfect your technique. My point is that playing is fun, but that you don’t always have another GM to play under nor do you always have the time or occasion for a full formal 6 people around a table game. Recently I purchased a copy of […]