I was recently kicking around a game set in a deep forest. While it didn’t pan out, I did manage to salvage a few set pieces that can be dropped into your game as landmarks or adventure sites. The Spire: A massive petrified tree standing over the rest of the treetops. Hollow on the inside, it has on occasion been a bandit fortress and a wizard’s tower. It would make an excellent druid’s keep, or lair for the monster of the week. The Runestones: A collection of overgrown boulders, rolled into a complex geometric pattern and carved with weathered...Read More
Author: Matthew J. Neagley
About The Author
First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights an ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.
In math terms an extrema, the plural of extremum, are the high and low points (either locally or globally) of a function. This translates into maps as the high and low points of various features. Elevation is an obvious application, but they can also denote any number of other things. The procedure to make an Extrema drop map is simple: Pick a feature: elevation, water, vegetation, population, danger level, etc… Drop a bunch of d20s on a piece of paper Interpret results: One option: X lowest dice are minima, rest are maxima. This fixes the number of maxima and...Read More
Something that rarely comes up in fantasy games, though characters often travel through farming villages, is agriculture. Yes, sometimes there’s a fight in a field, or a possessed scarecrow, or orc raiders are burning the fields or slaughtering cattle, but medieval fantasy peasants grow the same crops that we do in the modern world. Which is odd when you think about it. Because yes, mad wizards are more likely to make owlbears and oubliettes* than magical corn, but farm boys become apprentices sometimes and then there are times that magic just happens: Stray magic warps things or a wish...Read More
Back in 2015, we teased a project we had been considering for quite some time, a foray into writing Gamer Romance novels that focused on Gnome Centric erotica. Too long had Vampire erotica and Elven erotica taken the mainstage, it was time for the mighty gnomes to get some sexy times! It took us a while to get into production, but we proudly present our very first gnomrotica gamer romance novel – Twenty Six Point Five Shades of Scarlet! Lovingly written by Gnomes Troy E. Taylor, Senda Linaugh, Matthew Neagley, and J.T. Evans, our nearly 50 pages of hot...Read More
In the comment section of my last article, reader Roxysteve commented about the random terrain generation of Source Of The Nile, one of the games on my “Great games of yesteryear” wish list. I have never read Source Of The Nile, and am only vaguely familiar with it (players compete for gold and glory by outfitting expeditions to the heart of unexplored Africa and discovering the randomly generated wonders therein) but his comment made me think about doing something similar for myself. What I came up with is a system that randomly generates terrain based on the hexes about...Read More
As I may have mentioned in the past, I am always toying with the idea of finally putting together the megadungeon promised by Dungeons and Dragons in my youth. Recently, I found this amazing series of articles on the topic and while my goals are slightly different than those of the author, I felt like I was finally prepared to actually put pencil to paper and start working on my megadungeon project. But, reading another set of articles, a few stray comments caught my eye. The first mentioned that megadungeons don’t have to actually be dungeons, and I started...Read More
As George R. R. Martin is fond of saying: “winter is coming” and with it, a host of massive annoyances fun winter activities! Winter can also bring new and interesting challenges to your game. Here’s a selection of fun winter challenges and features to drop into your next session: Ice wizards: Many games have lots of spells that can be ice themed or re-skinned to ice themes. These spells often include a variety of direct damage, control, and zone placement making Ice wizards fun to confront. Ice wizards are also excellent keepers of wintry lore so they can be...Read More
It’s time for me to amble into my garage and offer up a handful of the cursed, dusty, and cursed dusty items that I find there. It’s a bit of a post-Christmas tradition here at the stew. I have to make room for all the coal Santa keeps bringing me for some reason… As is tradition, I’m offering up more than one version of each of these items: a mundane one, and additional details of a more fantastic nature—suitable for use in your supernatural horror, fantasy, or sci-fi campaigns. Vintage gaming set: A wooden box with several sets of...Read More
A few years back, we ran an article about evil Santas. Aside from landing all of us on the perpetual naughty list, it went over fairly well, so this year we’re happy to present a list of three of Santa’s dastardly elves. Enjoy your holiday but hope you don’t get a visit from one or more of these villains. Slapwhistle the baker: This corpulent elf has doughy features and a perpetual sunburn from the blazing heat of his oven. He wears a great stained apron of heavy white leather. Slapwhistle cooks treats for the naughty children of the world...Read More
Back when it was active, I was alerted to J. M. Ward’s Kickstarter for Dice Coins. They looked cool, but what piqued my interest was that on the site I saw them mentioned, their statistical fairness was being questioned, and Ward had essentially hand waved it away. In his defense, their fairness makes sense as long as the arc for each number is evenly spaced. I asked for a set of review prototypes to do an analysis, but none were available so I used some of my Patreon loot and backed it. Very quickly after the Kickstarter closed, product...Read More
I was recently tossing out notes for a game and I wrote the following: NPCs – get a list o’ NPC traits- NPCs should be larger than life, quirky, flawed Ex: the mage’s guild is just one guy in a town this size. It’s a mid-sized town but he considers it a hellish backwater. He has the finest silks and delicacies shipped in from the big city and is decadent and opulent to the core. Ex: the prince who runs the place is haughty and arrogant and expects everyone to suck up to him constantly. He’s not opposed to...Read More
As promised in our Patreon video, I’ve recently begun my studies into the unίcorn, a beast related to the mythical unicorn, but constructed of imaginary numbers. Not only have I been able to successfully confirm several of the commonly held beliefs about these fleeting creatures, but I have discovered two new subspecies of unίcorn, one a product of the common variety and a pathological beast, the other a transcendental product. The Common Unίcorn; the beast at right angles to reality The common unίcorn is a product of a more traditional unicorn and one of the outré creatures from outside...Read More
Halloween is around the corner. It’s time to put some creepy vampires into your game. Here are a handful of vampires I’ve made as characters or NPCs over the years. Hope they prove fun for you and your players… if not for their characters. If you’ve had a vampire you particularly liked in one of your games, tell us about them in the comments below. The Captain: An old fisherman, this vampire haunts a large body of water. By day he sleeps in the sunken wreck of his ship. By night he prowls the shores and nearby land searching...Read More
Conlang is an abbreviated term for Constructed Language, essentially a made up language. Constructed languages are used in a lot of media to give a certain feeling to a setting, race, etc. You can see examples in the names and place names of your favorite RPG fantasy race or alien. Done right they’re ridiculously complex, take many factors into consideration and require a large time investment. That’s why some Conlang professionals make the big bucks. This is not an article about doing conlang right. That’s well beyond my expertise. This is instead an article about making a quick and...Read More
Fringe conspiracy theories are often fertile ground for gaming ideas, but the recent “no forests on flat earth” is so amazingly bizarre that it towers above the competition for material to steal for your game. The original video is an hour and a half long and a bit of a mess, but I’ve embedded it below. Of better value is an article from The Atlantic that sums up the “theory” and gives some interesting context that I won’t get into here but is worth reading. The general gist of the theory is this: what we know as trees aren’t...Read More
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The Complete Game Master's Guide to Running Extraordinary Sessions
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