Author: Guest Author


About Guest Author

The article you just read was written by a Gnome Stew reader. We can’t say which one in this bio, since the bio appears with all guest articles, but whoever they are we can all agree that they possess supernatural beauty and magical powers, and are generally awesome. Gnome Stew readers rock!

GMingAdvice012

Today’s guest article was written by Gnome Stew reader Tony G., who has been GMing for 20 years. He’s got co-GMing on the brain, and we thought this was a great topic to revisit from a new perspective. Thanks, Tony! –Martin I have asked many of my fellow GMs this question: Why do we run games by ourselves? Tradition? Why not share the responsibility and the work with a fellow GM? If you think about it, it kind of makes sense. Most entertainment is a […]

GMingAdvice012

Today’s guest article was written by Will Jobst. Find him @dm_ilf and at www.willjobst.wordpress.com, before he finds you. Hurry. Oh God, I hear him. Will is based in Boston, MA. This is his second guest article; his first was Blank Check GMing. Thanks, Will! –Martin D&D provides a state-of-the-art power fantasy, but all GMs can do is neuter their players. Gross. Don’t neuter your players, let them be super badass! Let them describe killing blows, feats of athletics, and their guile and charm. Let them […]

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Back in February, today’s guest author, Aaron Ryyle, shared Eight Tips for Using Travel as a Plot Device in Fantasy Games here on the Stew, and now Aaron’s back. This time he’s written an in-depth look at how to work backwards when doing game prep. Thanks, Aaron! –Martin In my other life I am a college professor. In education we spend a lot of time planning: planning courses, planning lectures, planning activities . . . The same is true of game mastering. Even if we […]

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Today’s guest article was written by Will Jobst, GM, political science student, musician, and hopefully-maybe-one-day RPG writer. He runs a weekly game with strangers he tricked into his apartment, and waxes RPG-theory @dm_ilf and at www.willjobst.wordpress.com. He is based in Boston, MA. Thanks, Will! The collaborative GM gives her players every opportunity to fictioneer. Create, extrapolate. Everyone at the table contributes to the story, so it’s time to hand them the Blank Check. Establish, Build In play, the GM can create an opening for a […]

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Today’s guest article by Gnome Stew reader Rickard Elimää is a follow-up to his previous piece on the Stew, The Fish Tank as a Mystery. Thanks, Rickard! Imagine the characters being fishes. Throw them into a fish tank filled with piranhas, lean back and watch what happens when they start swimming around. This article will show you how to create an open-ended intrigue in 20-40 minutes by following five steps. It will also talk about some of the theory behind it and finally how you […]

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Today’s guest article is by Gnome Stew reader Kyle, a long-time role-player who lives out his days in the mountains of Western North Carolina. He has played many different games and GMs more than he plays. Thanks, Kyle! –Martin Not that kind of fresh blood. Not the kind that means you bring in new players to every campaign that you run. Rather the new blood that says “We are going to try something different.” While I am a huge fan of the baseline games that […]

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Today’s guest article is by Gnome Stew reader Azrof Darkwood, and it’s all about PC advancement and different ways to handle it within the boundaries established by a particular — and common — style of play. Thanks, Azrof! –Martin Disclaimer: Many tabletop roleplaying games include a risk-reward system. As PCs advance in power, they are given opportunities to take on ever-increasing challenges in exchange for enhanced rewards. These rewards might take the form of character points (to enhance the player character), goods (such as funds […]