Author: Phil Vecchione


About Phil Vecchione

A gamer for 30 years, Phil cut his teeth on Moldvay D&D and has tried to run everything else since then. He has had the fortune to be gaming with the same group for almost 20 years. When not blogging or writing RPG books, Phil is a husband, father, and project manager. More about Phil.

GMingAdvice05

One of the side-effects of playing a large number of games, and starting to design your own, is that you start to see what the mechanics of a specific game are doing or not doing. As my understanding of game mechanics has begun to grow, I came to a few realizations about games, especially d20 games, which made me realize that I have been too hard on my fellow gamers who have been min-maxing those games. I feel like an apology may be in order… […]

At Home GMing Box

Last time I talked about the need to learn how to GM the new game you are running. This time, I wanted to look at another aspect of running a new game: GMing Gear. That is, what gear do you need to bring to the table as a GM to run the game? Having the right gear to ease the play of the game is an important component to running a good game. If done well, your games will run smoothly, while done without thought and […]

GMingAdvice012

I recently started running a Night’s Black Agents game, after coming off of running both Fate and Savage Worlds. This was my first time running anything with the Gumshoe system, and I found myself, for the first time in quite some time, having to get use to running a new system. In order to get comfortable running the game, I was going to not only have to learn the rules, but learn how to GM the game as well. Learning to GM a Game GMing a […]

GMingAdvice05

It’s rare that anyone plays a game exactly as written. In some cases, we don’t understand the rules, or misinterpret what the designer wrote. Sometimes, there are parts of the rules that don’t align with our tastes and so we change or omit them. Finally, there are some people who take the system of a game and bend it to be something altogether different from what the designer intended. In all these cases, we are not playing the game as the designer intended, we are […]

GMingAdvice04

When I am not writing here, I am the co-host of the Misdirected Mark podcast. On our last episode, my co-host challenged me to do a segment talking about how encumbrance is an interesting mechanic. I laughed, because I don’t think I have ever used encumbrance in any of my D&D campaigns. Then I thought about it, and took him up on the challenge. As I thought more about encumbrance, I came to realize that there are a number of interesting game play decisions around […]

GMingAdvice04

I just recently started a Night’s Black Agents campaign and while prepping for my first session, I found that what I prepped was far less than I normally would write out. When I looked at what I was leaving out, I saw that it was all the contingency material; all the “if they do this, then this happens”. It was then I realized that I did not need that anymore, because I would react to what the players came up with and roll with it. I […]

GMingAdvice012

We GM’s are a creative bunch, coming up with all sorts of plots and challenges for our players, session after session. There are times when we get a bit carried away, and think up a brilliant idea; something that the players will never think of, something so incredible that they will bow before our great creativity, something they have never before experienced. Genius! I am here to tell you something: that Brilliant idea is going to blow up in your face. Let Me Tell Ya’ A […]