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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,183 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

Enabling Player Fun – Changes After Character Creation

"Well it says I have blue, but I decided I wanted grey eyes..."   The Situation We’ve All Been In I’ve recently found myself running a new game. It is only a few sessions old, but one of the players sheepishly approached me asking if he could change some stuff about his character. The character was cool, but it wasn’t fitting ...

Johnny’s Five – Five Quick Tips For A Pirate Themed Game

Arrr, ye fair and gentle readers. Ye be knowing what today be, donch'a? Why of course it be International Talk Like A Pirate Day. That be meaning we ought to be talking about, and like, Pirates. Well ole redbeard Johnny has a small treat for ya. In honor of the day, I'll be dropping some nuggets o'wisdom on how to make your game a little more piratical. ...

Johnny’s Five – Five Tips For Getting Players Involved In The Backstory Of The Game

As Game Masters, I think we’ve all been in the place where we get wrapped up in creating a world or game with an intricate backstory or lots of details. (When I refer to backstory throughout the rest of this article, I mean the intricate details that surround a world or campaign. ) Whether it is the detailed story of the intricate social-politcal relationships at court, the ...

Review and Video Interview – The One Ring: Adventures over the Edge of the Wild

Just before Gencon, Charles Ryan of Cubicle 7 shot an invite to the Gnomes to come by the booth and talk with the designers of The One Ring. We shot a couple of potential questions back and forth and I decided to haul along my video equipment to see if we could get the interview on tape. More than just get an interview though, Charles comped me a ...

Review: Courts Of The Shadow Fey

A while back (quite a while back actually) I was given a complimentary PDF copy of Courts of the Shadow Fey for review purposes. The concept was interesting and I was looking for an excuse to get my group to give 4th ed. D&D a valid try. My goal was to give the mini-campaign a decent play test. Sadly, before my group could get familiar enough with 4th ...

The Physical Space Of The Game Pt. 3 – Being Epic, Video Gnoment

I’ve been wanting to put up part 3 in my “Physical Space Of The Game” series for a while, but because of the subject matter the format of part 3 needed a little more than a post full of words and pictures. After acquiring some equipment and help, I finally got around to making this Video Gnoment. I had some issues with my camera telling me it was ...

As The Player Turns – When PVP Is Fun, And What To Do When It Isn’t

At Origins this year I ran a lot of games. Most of them went according to plan, many of them weren’t planned until the group sat at the table (which resulted in fighting Nazi Showgirls From Las Vegas), and one of them somehow turned into PvP session but still came out well. That is a horrible moment for a Game Master - when one of the players ...

Johnny’s Five – Five Simple Ways To Speed Up A Game

Ahhh convention season. It’s that glorious time of the year when I get to romp about at Conventions (the next one I’ll be at is Origins from June 22 to 25th), meet lots of new people (I’m friendly. If you see me, say Hi. Just look for the dorky guy in a kilt and flight jacket.), and run 4 hour games (chances are I’m running anything with the ...

Games Within The Game

I’m likely going to make the world meta-explode with this one, but let’s take that risk and talk about games. Not just the tabletop games we play, or the video games  we play when we aren’t running a game or playing in one. No, let’s talk about games within the games we play. Amalgamation When we sit down to play a ...

Simple Tricks: Name Lists

A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was ...

Nine Words That Improve Your Game – What Do You Want To Get Out Of This?

Every Game Master has been in the situation where a player starts pursuing some course of action that you just can’t divine the purpose off. They attempt a long complicated string of skill rolls, roleplaying interactions, and other hare brained interactions to get to … well, you never quite know until the very end. Maybe they just wanted that extra +2 bonus, or to get a better ...

The Themed Campaign

So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor  fresh from the convent, and a tiefling warlock with a dark past walk into a tavern where a man in a corner gives them a ...

Special Powers As Enablers

In one convention game I ran, my players got around a door by using a spell to turn stone into bread. They turned the dungeon wall next to the door into a brick shaped piece of pumpernickel, punched through bread and got through the door. Someone watching the game remarked that they wouldn’t have let them use the spell like that. I asked why, and they said ...

Johnny’s Five – Five Great Reasons That Toys Make Great Minis

It’s safe to say that I’m a bit of an easy sell when it comes to miniatures. Every time I go into a game store, I buy dice or miniatures from their bargain bin. The fantasy games I generally play call for odd or unique minis, so your standard knight in armor rarely works, especially when I need minis to represent the vast array of unique enemy personalities. ...

Enabling Player Fun – Win Scenarios

No matter how roleplaying heavy or interactive a game is, it usually contains conflict that the characters engage in. I can’t remember ever having played in a game where there was no challenge for the characters to overcome. Even in the most non-combat oriented games I’ve played in or run, there was something for the characters to set themselves against. In a game of Bunnies & Burrows that ...