Author: John Arcadian


About John Arcadian

John Arcadian is the head of Silvervine Games, a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, no, that is pretty much what he does when he isn't running RPGs or or trying to take over the world.

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I was not around for the beginnings of the game industry. I can look at the Red Box D&D set on my gaming shelves and know that I only have it because I acquired it from a friend who acquired it from an ex-girlfriend’s father. It sits next to my D&D Rules Cyclopedia, which I picked up a few years after first publication from a used book store. I was at the tender age of 12 or so and got it because it looked cool […]

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You’ve probably seen the recent Ant-Man teaser that released at a miniature size.     It was followed by a full sized trailer that showed off more of the overlooked superhero. Seeing the trailers recently reminded me of one experience on the micro-scale that was really fun and has always stuck with me – playing Unreal Tournament’s giant maps where your character was at an incredibly small size in a real world setting.   These maps were incredibly fun because they flipped the paradigm on […]

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A recent article about railroading by Will Hindmarch over on medium.com got me thinking about something I’ve had in my “to-write” file for a while. It is an idea that I constantly go back and forth on when I run games, the idea of saying no to a player to preserve some dynamic of the game that I’m running. Generally, I’m the sort of Game Master who runs into a game with very little planning and just grabs onto whatever the players seem to think […]

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In a previous article, I talk about discovering Storium, an online narrative game that provides a framework and a mechanic for an online role-playing game with a play by post sort of framework. My own game is going on pretty well, if at a slow pace because of our time constraints, but it is really scratching my gaming itch. Storium is about to move into it’s Gamma phase of testing, but it is available for early sign ups. As I was narrating a scene the […]

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  So, last night I did a G+ interview with Brian F’N Patterson (d20 monkey) and Tracy Barnet (Iron Edda, School Daze) of Exploding Rogue Studios about their new Kickstarter called Karthun: Lands Of Conflict. I’m already a backer of this kickstarter because of the people involved, but also because I love the idea of a setting without a system in the way they are doing it. Tracy’s work on his other games always amazes me and Brian’s work on d20Monkey just captivates me every time […]

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I’ve been in and out of a gaming slump for a while. It started when I moved to Mississippi and all of my gaming opportunities dried up. Though I started groups down there and ran a lot of one shots, I just never got any consistent gaming going on. Now I’m on the stable side of a move back to Ohio and living in a place where there is a ton of gaming to be had, but I’m not yet into it and am still […]

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So, a while back I was making a decent number of trips across country. In order to occupy myself during long, lonely hours in the car, I got into listening to RPG podcasts. On one of these Podcasts, I heard an interview with one of the people responsible for Storium.  Have you heard of Storium? I had heard about it in various people’s posts and knew there was a kickstarter going on for it, but I figured Storium was just a new storytelling game. It […]