You may have heard about the recent court decision over the card game Bang! and a clone of it called Legends of the Three Kingdoms. At issue was the fact that, while thematically different, Legends of the Three Kingdoms was, rules and character ability wise, almost exactly the same as Bang!. The court decision ruled in favor of the cloned game, stating that: “In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated,...Read More
Author: John Arcadian
About The Author
John Arcadian is a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, no, that is pretty much what he does when he isn't running RPGs or or trying to take over the world.
Adventure Scents provided us with samples of scent packets to review their Adventure Scents product. Angela Murray wrote up a review and took incredible images for those without video, while Matt Neagley, Darcy Ross, and John Arcadian took part in a reaction video. Angela’s Review I’m a firm believer in the power certain smells can have to evoke memories and certain feelings, so I was definitely intrigued by the ideas behind Adventure Scents. Heck, I catch a whiff of a particular artificial peach smell and I’m instantly transported back to the age of 13 and riding my bike...Read More
When I think back about the games that have been the least fun for me as a player, it’s always when there is no meaning to my actions – when it feels like I have no real effect on anything or when the story I’m engaging with has a pre-defined ending that I can’t affect. These sorts of games have often been railroad-y, but not always. Sometimes they are wide open sandbox games where the players can do anything, but it never seems like anything the players do affects the world or the story going on. I’ve felt this way...Read More
Life happenings caused two of my players to miss a session. We moved on with the rest of the group, but the main plot mission had them interacting with a big player in the world and being teleported to another location far far away. We ran a small session with just the two players who were missing from the main game, and it went about as well as expected with only one religious cult springing up in the wake of their actions. The side game was fun, but I had a heck of a time getting the two...Read More
So, uh, hey, we’ve got a new site up. After the cowardly attack by Kobolds who hacked our site on the very first day of April this year (evidence archived here and the ensuing twitter war and retaliation hack here, here, and here), we went deep into figuring out how they hacked us and realized we’d completely broken the site while trying to fix it… Stupid kobold hacking and not at all a really fun april fools day joke and cover screen for redesigning the site… So we built a new site, with the very best bits and bobs...Read More
Technology and fantasy settings don’t often mix well. The highest level of technology in most fantasy settings is highly uncommon and unstable gunpowder weapons. High tech in a fantasy world would cause some very distinct world changes. In some fantasy settings and sub-genres, like steampunk or sciency-fantasy, magic and magic-like technology often mix, or magic acts as technology. Introducing higher levels of technology into an actual fantasy world without changing the central concepts that mark fantasy worlds can lead to some interesting world settings and variations. (Tech in fantasy could lead to some bad places. I mean, can you...Read More
Hello, and welcome to Gnome Stew, part II. If you read Martin’s farewell and explanation article here, then you know what’s going on, but if you haven’t here’s the short version (short is all we’ve got around here, being Gnomes y’know) — After 8 years of manning the helm here at the stew, Martin decided to step down. When Martin asked the Gnomes whether to keep the stew going or archive it, I threw my red hat in the ring to keep the site around and growing. With close to 3,000 articles written by stew authors (including the archives...Read More
Recently, Lance, a friend of mine asked me a GMing advice question about something that came up in his Silvervine game. A high fantasy setting with lots of magic and tech, airships are a common way to travel in the world, but are very expensive to own. That meant his players wanted one, but it would be a while before their coffers were full. After an already hectic adventure running from the guards of a city-state in an action scene that would have done Tony Jaa proud, the players wanted to get an airship by stealing it. While...Read More
Great Scott! It’s International GM’s Day again! To celebrate, Gnome Stew decided we’d steal a time machine or two — those doctors are fine, right? — and use them to go back in time and tell our past selves some good GMing advice we had yet to learn. So, with the usual level of professionalism and tact you’ve come to expect, the Gnomes of Gnome Stew (as well as a few companions…) rev it up to 88 and go back in time to give ourselves some sage advice. Angela Murray Hey, listen a sec, past me. I...Read More
A few months back I wrote a review of Dragons in the Stacks, a book by Steven Torres-Roman and Cason E. Snow about running teen gaming programs in libraries. I’ve long been a fan of libraries as spaces for the community, and having worked in libraries I set about searching for a teen gaming program at my local library or starting one. Unfortunately, there are restrictions on what kind of teen programs can run in the Columbus Metropolitan library district, and gaming doesn’t fit under their homework/school related/vocational policy. The story doesn’t end there, thankfully. Enter the Worthington libraries...Read More
The roots of tabletop gaming in the early 70s were closely intertwined with community and a do it yourself effort. The first pioneers of the gaming industry created their works with very few of the modern tools that make the job of game developers easier today. These works spread through gaming club newsletters and Zines that included game rules right inside the xeroxed and mimeographed pages. In fact, for the old school set, Zines are still a very popular way of spreading games and sharing the hobby. There are many OSR zines that have been produced in the last...Read More
It’s a new year, 2016, and that means it’s a great time to dig in and find something new for your game. The end of the year – with holidays, travel, and multiple obligations – is often tumultuous for a social activity like gaming, but the new year is a time to refresh and rededicate to the hobby in a new way. In the new year, we should all look into new ways to add something unique to our gaming. Find New Sources Of Inspiration It’s easy to fall into old tropes and comfortable paths, so use the new...Read More
Many stories have elements that defy description, moments that push characters outside their boundaries and take them into a place of the unknown. What is it that makes ghost stories and mysteries truly scary and interesting? What makes an awe-inspiring moment in a story truly wondrous? Slasher flicks are all about the jump scare, but once the adrenaline wears off the fear, and all the interesting stuff – narratively, just goes away. Movies and stories where something from beyond occurs, or a being of incredible and unknowable power shows up, often fall flat because they rely on special effects...Read More
I get anxiety – often. I usually do a pretty good job of pushing those anxious voices out of my head and moving on with life, but November is especially rough because it is the anniversary of family deaths and some other well-rooted pieces of my past that ramp my anxious voices up to 11. The first part of this November I spent more days than I would like sequestered away from the world and listening to my anxiety-driven voices. The problem with anxiety is that it makes you forget a lot of good things about yourself. Things that...Read More
I was at Con On The Cob this weekend and I got the chance to play in a lot of adventures. I also got to hear friends tell stories, good and bad, about the games they played in. Those stories tended to focus on the extreme moments when they were good, and on how bad the entire game was when they were bad. One common thread I noticed about the bad games was that they weren’t structured to fit the convention format. In a home game, you can leave things hanging or stop at the good stopping point and...Read More
What’s Gnome Stew
Written by a team of veteran Gamers and Gamemasters, Gnome Stew is a widely read gaming blog with multiple awards and close to 3,000 articles. We're dedicated to helping gamers have more fun at the gaming table. Over 2 million visitors can't be wrong!
"I check Gnome Stew every day."
— Monte Cook —
"fantastic blog for game masters, dungeon masters, and rpg fans"
— Wil Wheaton —
"If you aren’t reading Gnome Stew, you’re missing out."
— Wolfgang Baur —
Spread The Stew
These Might Be The Pages You Are Looking For
Keep The Stew Fires Going
Eat The Stew
Our Books For GMs
Our Books for GMs
We've published six system-neutral books for GMs, with over 28,000 copies sold. Available in print and PDF.
The Complete Game Masterâ€™s Guide to Running Extraordinary Sessions
Click To Find Out More Unframed
The Art of Improvisation for Game Masters
Click To Find Out More Odyssey
The Complete Game Masterâ€™s Guide to Campaign Management
Click To Find Out More Never Unprepared
The Complete Game Master's Guide to Session Prep
Click To Find Out More Masks
1,000 Memorable NPCs for Any Roleplaying Game
Click To Find Out More Eureka
501 Adventure Plots to Inspire Game Masters
Click To Find Out More