Author: John Arcadian


About John Arcadian

John Arcadian is the head of Silvervine Games, a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, no, that is pretty much what he does when he isn't running RPGs or or trying to take over the world.

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I’ve been in and out of a gaming slump for a while. It started when I moved to Mississippi and all of my gaming opportunities dried up. Though I started groups down there and ran a lot of one shots, I just never got any consistent gaming going on. Now I’m on the stable side of a move back to Ohio and living in a place where there is a ton of gaming to be had, but I’m not yet into it and am still […]

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So, a while back I was making a decent number of trips across country. In order to occupy myself during long, lonely hours in the car, I got into listening to RPG podcasts. On one of these Podcasts, I heard an interview with one of the people responsible for Storium.  Have you heard of Storium? I had heard about it in various people’s posts and knew there was a kickstarter going on for it, but I figured Storium was just a new storytelling game. It […]

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Recently I was a judge of the Two Page Tabletop Contest over at Top Secret games. The parameters of the contest are simple – create a complete tabletop RPG with setting in 2 8.5 by 11 pages. Someone has to be able to pick it up and be able to play it without referencing rules somewhere else and it has to have a setting of some sort. Not an easy task by any means, but the contest got just under a hundred entries and judging […]

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As is often the case, inspiration for my articles comes from things that happen in real life. The latest event in my life was a cross country move from Oxford, Mississippi to Columbus, Ohio. It was stressful, compacted into a few days, and throughout the whole thing I kept imagining myself in different situations to keep up motivation. You know what I mean – imagining that you are piloting a Drayman from Wing Commander while you are mowing the lawn to stave off the boredom […]

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Origins is coming up this week, and all of the gamers who will be there are going to be presented with a slew of new games to try and products to purchase. There are a ton of new things to try out and to be tempted by. When I’m in this position, I always come back to one core question every time I’m presented with a pitch: Why should I, me personally, be interested? Why should this grab me. What about this connects with the […]

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Whenever I read through a splatbook and read something like this: “The righteous order of the God of light is dedicated to eliminating evil throughout the land. The clerics and paladins of the order travel the roads and seek out the undead, the unrighteous, and those who work in the name of darkness. The members of this order start at rank…”   I always wonder a bit if the organization being depicted really, actually exists how it is written. In the real world, we hear […]

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I’ve been on a bit of a realism kick lately. Not an “elves couldn’t exist” type of realism, but a realism based on the logic of the story that is being told. One thing my musings and discussions with other gaming friends has brought up is how essential the idea of healing is to a game. Have you ever seen an action movie where the hero gets hit, but of course it is in the shoulder and they just kind of continue on. Or wrestling. […]