Author: John Arcadian


About John Arcadian

John Arcadian is the head of Silvervine Games, a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, no, that is pretty much what he does when he isn't running RPGs or or trying to take over the world.

Gnome Rodeo

While listening to Gencon Episode of The Misdirected Mark podcast last night with Christopher M. Sniezak and our own Phil Vecchione , Phil made mention of the You Pick It, We Review It posts that we’ve done from time to time here on the Stew. This year, filled with a hundred other projects, moves, and other big life events amongst the gnomish crew, we almost missed doing it. We’ll be at Gencon and you can find us there (More info below), but we still look […]

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The name of the dashing green fellow in the picture to the right is South. He and a bunch of his friends showed up at a game of The One Ring that I ran at Origins this year. South showed up just like this, in full Orc makeup from a larp he was involved with earlier. Joking around, he played up his Orcish character and joked around with the other players both known and unknown to him. As I went around the table and gauged […]

ed-rendered

Quite some time back, I did an interview with some of the people behind Hero Forge, a very successful kickstarter that funded the creation of a website and printing solution for creating custom miniatures. Playing many games that have characters that don’t fit standard molds, the concept intrigued me greatly. I backed it the moment I heard about it and when it was ready I created some miniatures. This is a hands on review of 14 miniatures I created through Hero Forge. The Miniatures/Process I […]

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Recently, I came across an interesting program on Steam called Tabletop Simulator. It’s no secret that I’m a sucker for really cool terrain and visual flair at the table. I’ve also moved around multiple times in the last few years, and online sessions have sometimes been the only way I’ve been able to get together with my gaming group. Doing that often sacrifices the gaming table. There are ways around that – online options like Fantasy Grounds or RP Tools Map Tools – but rarely […]

Moebius1

Recently, I’ve been reading through the collected works of french comic artist Jean “Moebius” Giraud. Moebius’s works are sci-fi/fantasy epics that are fast paced, with the story holding a consistent but somewhat disjointed thread throughout the piece. I’m on page 127 of the 300 some page work L’Incal, and new things are constantly happening and resolving without much exposition or leadup. New characters are being introduced with little backstory or apology to the reader, but as the story continues along it all merges together to […]

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We’re all probably familiar with the famous Empire Strikes Back line delivered with incredible gravitas from the wizened old green muppet Yoda: “Do or do not, there is no try”. While the meaning is fairly clear – you have to tackle challenges with the attitude that you will succeed – I’ve been thinking about how often that idea can be misinterpreted and put a lot of pressure on people. I’ve been thinking about this in a gaming related way thanks to playing in a few… […]

snowtracks

One of the biggest problems I’ve ever seen plague any game is miscommunication between the Game Master and the players. The game master will say: “You throw the door open and see the footprints in the ever-deepening snow. The flakes continue to fall from the sky and begin to obscure the tracks that lead off to the west.” And what they are thinking is: That article on combats in snow was awesome. I’ve got a lot of interesting challenges set up, but this chase through […]