Author: John Arcadian


John Arcadian

About John Arcadian

John Arcadian is a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, no, that is pretty much what he does when he isn't running RPGs or or trying to take over the world.

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The roots of tabletop gaming in the early 70s were closely intertwined with community and a do it yourself effort. The first pioneers of the gaming industry created their works with very few of the modern tools that make the job of game developers easier today. These works spread through gaming club newsletters and Zines that included game rules right inside the xeroxed and mimeographed pages. In fact, for the old school set, Zines are still a very popular way of spreading games and sharing […]

Gnome Rodeo

It’s a new year, 2016, and that means it’s a great time to dig in and find something new for your game. The end of the year – with holidays, travel, and multiple obligations – is often tumultuous for a social activity like gaming, but the new year is a time to refresh and rededicate to the hobby in a new way. In the new year, we should all look into new ways to add something unique to our gaming. Find New Sources Of Inspiration […]

darkhallway

Many stories have elements that defy description, moments that push characters outside their boundaries and take them into a place of the unknown. What is it that makes ghost stories and mysteries truly scary and interesting? What makes an awe-inspiring moment in a story truly wondrous? Slasher flicks are all about the jump scare, but once the adrenaline wears off the fear, and all the interesting stuff – narratively, just goes away. Movies and stories where something from beyond occurs, or a being of incredible […]

jabluedie

I get anxiety – often. I usually do a pretty good job of pushing those anxious voices out of my head and moving on with life, but November is especially rough because it is the anniversary of family deaths and some other well-rooted pieces of my past that ramp my anxious voices up to 11. The first part of this November I spent more days than I would like sequestered away from the world and listening to my anxiety-driven voices. The problem with anxiety is […]

5acts

I was at Con On The Cob this weekend and I got the chance to play in a lot of adventures. I also got to hear friends tell stories, good and bad, about the games they played in. Those stories tended to focus on the extreme moments when they were good, and on how bad the entire game was when they were bad. One common thread I noticed about the bad games was that they weren’t structured to fit the convention format. In a home […]

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Ever since my long-ago teenage years, when I wasn’t allowed to play D&D – just look at the books, I’ve played a kind of mental game with the spell lists from the various editions of D&D – What spells would I want to be able to cast if I could do so in real life? As a mental exercise, it is a fun way to look at the fantastic and try to envision what the everyday lives of the characters we play would look like. […]

At Gencon 2015, a serendipitous meeting led me to spending some time talking to Steven Torres-Roman and talking about a book he worked on called Dragons in the Stacks – A teen Librarian’s Guide to Tabletop Role-playing. Steven gave me a copy to look over and I decided to review it for the Stew. Having spent time in my past working at public libraries, it was interesting to talk to Steven about the impact of tabletop role-playing games and their use in libraries. I’ve always […]