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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,183 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

Recapturing The Excitement

A lot of things have recently got me thinking about recapturing the excitement in my game. The game is coming to it’s preplanned end, but it has been plagued by a slew of minor issues recently. I’ve been rolling with them and delivering some fun sessions despite the issues, but my enthusiasm for the game has been waning and it just doesn’t have the fireworks of the ...

curse the darkness Review

At Marcon this year, aside from making $100 dollars for charity the hard way, I played in a playtest of a game called curse the darkness (lowercase, as if it were being whispered). It is being created by Matt McFarland and you can find more info about it on the curse the darkness  homepage or its kickstarter. You can also see the post about our game session here. ...

When It’s Going Down In Flames, Tuck And Roll With It

I had high hopes for my latest game. It was an ambitious idea, had a lot of player buy in, and I’ve done a lot of prep to make sure things run smooth at the table. It has been going okay, but some things just haven’t been clicking. Delays in being able to game have caused gaps, character’s have been at crossed ends in-game, and the general feel ...

Hot Button: How Much Feedback Is Too Much?

Ok, I’ve been contemplating this one for a while, and I don’t think it is actually too controversial, but I can see where it might open a can of worms. I don’t mean anything here disrespectfully, and I open any and all constructive feedback. The other day I was reading gaming blogs and articles that were filtered into my feed reader. I came across this article ...

Throwing Some New Ingredients In The Stew: Technical Upgrades

We get reader feedback about the Stew regularly, and we listen to it. As a result of that feedback, and of our own internal efforts to continually improve Gnome Stew, we've just rolled out three technical upgrades: multiple login options, comment editing, and RSS feed improvements. Log In With Facebook, Google, Twitter, Windows Live, and Yahoo We’ve opened up our commenting to allow you to login ...

A Simple Primer On Converting Between Systems

It sits there in your hand, this awesome module that has an incredible story, a great concept, a well thought out adventure path, and it’s perfect for the game you’ve always wanted to run…. except it’s not in the system you or your group likes to play. While standing in the game store, you mull over your options. You could pick up the source books for the ...

Hot Button: Are Characters Cool Just Because Players Say They Are?

I’ve come across this phenomenon a few times as a Game Master, and it has always presented a new and interesting challenge in how to resolve it. I recently came across it again, so I figured I would write it up as a hot button and see what our Gnome Stew community has to say about it. Picture this scenario: Player: Ok. I’ve got my character all ...

Timelining NPCs To Make Them Organic

“Is professor Yell doing this now, or wait, when did I plan to have him introduce that plot point. Oh crap, I was supposed to have the spider queen attack the group after they got the idol, not beforehand. Shoot! Who was it that sent the quicklings after the grey ladies!” My latest game is NPC heavy, and almost all of the NPCs are politically motivated ...

3-3-3 Quick Prep, Examples In Play

A while back I dropped an article talking about a prep method I used, called 3-3-3 Quick Prep. It’s a method composed mostly of bullet points to give some minimal structure to a game but allow for improvisation at the table. There were some requests in the comments to show some examples of it in play. Well, I am more than happy to oblige and dug up some ...

Meet The Meat Of My Game

This wasn’t the article I had been planning on doing for today, but it is in the vein of articles I’ve been thinking about for a while. The comments and feedback on Martin’s State of The Stew article are pretty thought provoking to us here at the Stew. Reading the multiple opinions that proclaim meat over meta, I’ve been looking at my writing style. It would be an ...

Strike While The Iron Is Hot

I was just reminded of an interesting concept the other day. My room-mate and I were hanging out in our shared office and talking about the game I am going to be starting up soon. He mentioned, offhandedly, that I’ve been doing a lot of prep for a game that hasn’t started yet. And then he said these bell-ringing words “Oh well, strike while the iron is hot, ...

RPG Faceoff – Determining The Right System

I recently did a review of Open Design’s Courts Of The Shadow Fey 4e adventure, an excellent little romp through the interaction between the fey courts and the mortal world. I was incredibly impressed by the adventure, and it reinvigorated an old similar campaign idea that I had been kicking around for a while. The game I’m playing in is trailing off and it will be my turn ...

Enabling Player Fun – Preventing Peevish Pervacity

I sat there at the gaming table, waiting to actually game. We’d started an hour ago, and after all of the usual bullshitting around, looking up youtube videos, and sharing jokes, we’d finally gotten into it. A brief encounter that set us on our path and the Game Master had to look up some info. While we waited, one of the other players started asking advice about leveling ...

The 3-3-3 Approach To Quick Game Prep

Anymore, I’m pretty much an improv only Game Master. I like getting down and making an awesome, intricate, and detailed game, but so often those types of games just blow up when the players get into them. You either have to reign players in to preserve the spiderweb of the plot, or you have to help set it on fire and fiddle away. So I’ve taken ...

You Picked It: Microscope

Back before Gencon, Phil threw out an article asking for Gnome Stew fans to pick games for us to pick up and review. Phil reviewed Vornheim – The Complete City Kit and I am now reviewing Microscope. We got no compensation or free copies for these games. I take a long time to do my reviews, mostly because I want to get deeply into what I’m reviewing ...