Article Archives

Playing Characters Gamers Hate

  There is one thing I can say on the internet in game spaces that I know will garner immediate eye rolls and groans of “oh, you’re one of those players.” All I have to say is, “I play kender.” Visions of spotlight hogging, thieving, obnoxious, self absorbed players...

7 Read More

Which Game Changed the Way You Play?

If you’re out and about on social media with a preponderance of RPG loving friends, you may have seen the #RPGaDay thing that’s been going around for the month of August. I’ve been putting them up each day on my Facebook and it’s been sparking some interesting discussion. It’s...

6 Read More

Social Anxiety at Large Conventions

  It’s August 8th, 2017 and Gen Con is about a week away. I’m going through all of my pre-Gen Con rituals – planning for the Gnome Stew dinner at St. Elmo’s and the ENnies immediately afterwards, getting the books and materials for the games I’m running compacted into...

0 Read More

How To Make Death Matter

Tell me if you’ve heard this one before: a character dies. Maybe the dice weren’t in their favor, maybe they made a tactical error, maybe they grabbed that glowing skull even though it was so completely obvious it was an evil relic, oh my god, it could not have...

1 Read More

Gnomecast #20 – Continuity

  http://www.gnomestew.com/wp-content/uploads/2017/08/020-Continuity.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Senda, Chris, & Ang talking about continuity in...

6 Read More

Alls Well That Ends Well?

One of my long RPG love affairs is the well. I don’t know what exactly sparked it—a video game, a novel, an RPG adventure—but wells fascinate me. No RPG village is complete without one and every one holds a secret (well, that would get old and boring after a...

3 Read More

Design Flow: Campaign Playtesting

One of the great joys and challenges of game design is playtesting. On one hand, seeing your creation doing what it is supposed to—and people enjoying it—is incredibly uplifting. On the other hand, watching your perfect mechanic break under play can be heartbreaking. Despite the emotional roller coaster, having...

0 Read More

Gnomecast #19 – Gnomes, Kids, & RPGs

http://www.gnomestew.com/wp-content/uploads/2017/07/019-Gaming-with-Kids.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, JT, Matt, & Ang talking about gaming with...

1 Read More

Bennies For Notecards

I’m trying something new. As a GM, I like it when players come up with small contributions to the game. Players like bennies. So I’ve designed and printed out a handful of 3×5 index cards that players can fill out to get bennies. Each one has a template for...

12 Read More

Troy’s Crock Pot: Adding some magical touches

We play fantasy rpgs because we love magic interwoven in our adventures. Wizards casting spells, sly bards with their enchantments, priests with their miraculous cures — all of it spurs our imagination into believing we are playing in a realm fantastic and weird. [Now, my next assertion is a...

0 Read More

GMing in Crunch Time

There Are Many Articles Like It. This One is Mine. It’s been, shall we say, a bit of a rough day. Nothing serious is wrong, but my partner and I spent some time in the ER very early this morning, starting at 3am. This afternoon, the Head Gnome (John Arcadian)...

1 Read More

IN THEORY: Approaches to Social Interactions

Social interactions are what separate roleplaying games (rpg’s) from most other types of games. For example, how often do you talk in character in Monopoly or checkers? However, social interactions often have more gray area than other skill tests. For example, it’s easy to determine the results of a...

4 Read More

Interviews from the Loop

Frequent Guest Poster Keith Garrett has been getting into Tales From The Loop recently, and he’s been writing about it on his blog. He decided to doff a red hat and swing over with some of his articles about this awesome looking game.  Check out his interviews with some...

1 Read More

What’s Gnome Stew

Written by a team of veteran Gamers and Gamemasters, Gnome Stew is a widely read gaming blog with multiple awards and close to 3,000 articles. We're dedicated to helping gamers have more fun at the gaming table. Over 2 million visitors can't be wrong!

"I check Gnome Stew every day."
— Monte Cook —

"fantastic blog for game masters, dungeon masters, and rpg fans"
— Wil Wheaton —

"If you aren’t reading Gnome Stew, you’re missing out."
— Wolfgang Baur —

Patronize Gnome Stew!

Join our awesome patrons and help
Gnome Stew do awesome things for everyone!

Keep The Stew Fires Going


Eat The Stew

Get Gnome Stew articles delivered to you via email or RSS.

Click here to get our RSS feed Get Gnomes in your email with Feedburner!

Support The Stew

Click one of these links, shop normally, and we earn a small percentage (at no cost to you).

Spread The Stew: