Article Archives

Design Flow: Gear

The last new chapter of Hydro Hackers that I wrote was about Gear. It is the last thing I designed for the game. After this, I will be just adding text and mechanics to all the existing chapters of the game. Gear was a tough thing for me to...

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Gnomecast #22 – How to Make Death Matter

http://www.gnomestew.com/wp-content/uploads/2017/08/022-How-to-Make-Death-Matter.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Avery & Ang talking about How to Make Death...

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Tips For Starting Prep

For starters, take these tips with a grain of salt. First, different approaches to productivity work for different people. Second, I have to be the world’s worst person at parking my butt and getting prep done. These are all things I have tried with varying degrees of success, but...

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Playing Characters Gamers Hate

  There is one thing I can say on the internet in game spaces that I know will garner immediate eye rolls and groans of “oh, you’re one of those players.” All I have to say is, “I play kender.” Visions of spotlight hogging, thieving, obnoxious, self absorbed players...

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Which Game Changed the Way You Play?

If you’re out and about on social media with a preponderance of RPG loving friends, you may have seen the #RPGaDay thing that’s been going around for the month of August. I’ve been putting them up each day on my Facebook and it’s been sparking some interesting discussion. It’s...

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Social Anxiety at Large Conventions

  It’s August 8th, 2017 and Gen Con is about a week away. I’m going through all of my pre-Gen Con rituals – planning for the Gnome Stew dinner at St. Elmo’s and the ENnies immediately afterwards, getting the books and materials for the games I’m running compacted into...

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How To Make Death Matter

Tell me if you’ve heard this one before: a character dies. Maybe the dice weren’t in their favor, maybe they made a tactical error, maybe they grabbed that glowing skull even though it was so completely obvious it was an evil relic, oh my god, it could not have...

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Gnomecast #20 – Continuity

  http://www.gnomestew.com/wp-content/uploads/2017/08/020-Continuity.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have Senda, Chris, & Ang talking about continuity in...

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Alls Well That Ends Well?

One of my long RPG love affairs is the well. I don’t know what exactly sparked it—a video game, a novel, an RPG adventure—but wells fascinate me. No RPG village is complete without one and every one holds a secret (well, that would get old and boring after a...

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Design Flow: Campaign Playtesting

One of the great joys and challenges of game design is playtesting. On one hand, seeing your creation doing what it is supposed to—and people enjoying it—is incredibly uplifting. On the other hand, watching your perfect mechanic break under play can be heartbreaking. Despite the emotional roller coaster, having...

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Gnomecast #19 – Gnomes, Kids, & RPGs

http://www.gnomestew.com/wp-content/uploads/2017/07/019-Gaming-with-Kids.mp3 Welcome to the Gnomecast, the Gnome Stew’s tabletop gaming advice podcast. Here we talk with the other gnomes about gaming things to avoid becoming part of the stew. So I guess we’d better be good. This episode we have John, JT, Matt, & Ang talking about gaming with...

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Bennies For Notecards

I’m trying something new. As a GM, I like it when players come up with small contributions to the game. Players like bennies. So I’ve designed and printed out a handful of 3×5 index cards that players can fill out to get bennies. Each one has a template for...

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Troy’s Crock Pot: Adding some magical touches

We play fantasy rpgs because we love magic interwoven in our adventures. Wizards casting spells, sly bards with their enchantments, priests with their miraculous cures — all of it spurs our imagination into believing we are playing in a realm fantastic and weird. [Now, my next assertion is a...

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Written by a team of veteran Gamers and Gamemasters, Gnome Stew is a widely read gaming blog with multiple awards and close to 3,000 articles. We're dedicated to helping gamers have more fun at the gaming table. Over 2 million visitors can't be wrong!

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